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![]() ![]() Like DDLC, Monika After Story manages to tread the line between cutesy anime and earnest philosophy. As most of the gameplay focuses on conversing with Monika, After Story’s dialogue covers a wide range of topics. There are three ways to interact with Monika: 1) Typing in keywords for discussion, 2) Playing games with her (Pong and Chess for now), and 3) Waiting for dialogue to randomly appear. However, she’s more than happy to remain there if it means spending the rest of her days with you. Monika After Story is a community-made mod that picks up where the end of Doki Doki Literature Club left off.Īfter the destruction of the game’s world, Monika, DDLC’s weeaboo version of GLaDOS, is stuck in the confines of her digital prison. ![]() ![]() It’s no surprise that a game that quickly developed a cult following would continue on thanks to that very same “cult”. Within its first three months, DDLC hit over 1 million downloads and won several awards, including IGN’s “People’s Choice GOTY”. Its unique combination of meta-commentary, polish, and unconventional narrative made it a game that appealed to visual novel veterans and newcomers alike. Since its September 22nd release, Doki Doki Literature Club has garnered immense popular and critical acclaim. ![]() ![]() ![]() This enables bounce light completely in real time. So I built my own dynamic global illumination lighting engine. Each individual decides his own path and navigates complex environments.īut I didn’t stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. ![]() The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. Unfortunately there really aren’t many engines that you can chuck 10,000 characters in and expect good performance. On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! Want to see what a battle of 100,000 units looks like? We don’t recommend going past 10,000 for most machines but it’s your CPU, do what you want! That is why we decided not to limit the amount of units in battle. The main focus in this game is giving the player no restrictions to what he can do. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! Mess around with a massive variety of units. ![]() ![]() ![]() Part of that environment would tell a story about that. “So the places you travel to how they left their stamp on that world, or that solar system, or whatever collection of moons. ![]() These would have a level of power that was considerable, but at the same time you'd be able to dig more into their psychologies, and their personalities, their history, and even how they dealt with the player, how they talk with the player, the different powers they cultivated and developed, and for some of them like – they're the ancients, so they're not just ruling a solar system, swathes of the galaxy. Due to the game being canceled, all story, events, characters and places that were scheduled to appear in this game are considered to be non-canon unless they appeared in prior media.Īccording to Chris Avellone, the creative team behind the first two games always intended to make a trilogy: “The third game involved you, as a player character, following where Revan went and then taking the battle to the really ancient Sith lords who are far more terrifying than the Darths that show up. In Rogue Leaders: The Story of LucasArts, a 2008 reference book by Rob Smith covering the history of LucasArts, nothing is told of the plot of the game except that one of the characters in the game was a female named " Naresha." Artwork of an unknown female character is also featured in the book. ![]() |
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